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Showing posts from June, 2017

World Building

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Task 7-  Now its time to design your world!     -I want to base my game on the Cook Islands, I'm planning on using the different tourist attractions in my game for my island(world), e.g Atiu - Island of birds and underground caves, Mauke - underwater caves, Aitutaki - beautiful lagoon. Uses of colors in Avaiki - My game will have two worlds; the real world Avaiki and the parallel one(still trying to find a name) Both my worlds will be set on islands, they would obviously have similar appearances but the differences to the real and parallel world will be made obvious.  The game will be set within the parallel world( Avaiki will be in the intro of my game, its actual starter will be when the protagonist enters the parallel world)  I've envisioned a 'Alice in wonderland' kind of theme/world. I want it to have a dark yet magical atmosphere. So basically i want my game to start off with the natural beautiful scenery of nature, then when the main character...

Boiling down prt2

Step 2 - Blurb "Avaiki means Paradise e maine. This Paradise was your mamas’ home and her school. You were sent here for a reason" -Poerava is sent away by her mama(to her homeland)on a reflective retreat. She stays with an uncle from on her mamas side on an island called Avaiki. Like its meaning, the island is indeed a paradise but a warning from her uncle makes her curious. why is it forbidden to go out during a full moon night? She disobeys the warning and ends up getting stuck in what seems to be a parallel universe, where the legends her mother told her are true. She needs to collect six things and reach the mountain where all legends began, in order to get back home. Step 3 - Pitch Statement - Poerava gets into trouble after disobeying the warning her uncle gave her. There is something about Avaiki that she just cant figure out. What is the connection between this place and the island? Help Poerava find her way out and back to home. Step 4 - Tweetable “Matakite...

Task 6 Boiling it down.

Step1 Plot summary Because i have a wild imagination right now, im thinking of adding a bit of my culture (Cook Island) into my game. Eg. my language, custom and legends. Add a dose of maori education for my consumers yeah? Its obvious that my game will have a tropical like theme to it.  So im looking at a female protagonist from a foreign land being sent off by her parents to live with a distant relative (for a disciplinary act) the place her relative lives on is an island known as ' Avaiki '. Avaiki means alot of things in our language but im going to stick with paradise.  The protagonist of the game will arrive at Avaiki by Vaka, where she will be greeted by the village people. - im setting the time frame back in the old days a few years after the missionary came. She meets her relative and is shown/toured around the island. She is warned by her relative not to wander around during a full moon night due to an old tale/legend. Of course she doesn't listen because ...

Gamefroot 04

Super bounce Super bounce focuses on one thing. That is to keep the glowing ball from getting pass you. You're against a computer, you're the blue spacebar and the computer is the red spacebar. All you need to do is get the ball in you're rivals goal, and you get points. Just like in a soccer game, except there's only two players; you and the computer. Thats all to it. I reckon Super bounce is a suitable game for mature audiences in the office[or any with a computer = stress relieve] it can even go under escapism. A little something to entertain you during boredom-  if that makes sence. Can't really describe the art in this game. Super bounce looks like a game that came out of the 90's(or it might be a recreation of one) Theres literally just you[the blue spacebar] and the computer/rival/enemy [the red spacebar]. Oh..and the glowing ball. The background color of this game is a light purplish grey background. The dominant colors are that of the players; r...

Gamefroot 03

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Forest Marathon The game is set outdoor where the protagonist collects acorns. I had thought the game would be along the lines of running in the forest; like how the game Sonic Dash has that blue creature running down a lane filled with obstacles that needs to be avoided. Plus the title is literally called 'Forest Marathon' surely its got something  to do with...running..? Turns out, it was nothing like it at all- which is kind of disappointing. The protagonist of the game just had to find 5 acorns in order to move to the next level. This continues until she finds the big acorn then the game ends there. I reckon the downfall of this game would be the fact that there are no obstacles or antagonist in each level.  -Lowers the thrill and fun in the game when there is no type of challenge The art in the game is similar to that of Mario. It appeared grid like, making the game look unfinished. - sort of like how Minecraft looks like but with gliches. This also got me decidi...